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Unreal Engine C++ API Reference > Editor > SkeletonEditor > UBoneProxy
- FTickableObjectBase::IsTickable()
- UBoneProxy::IsTickable()
References
Module | SkeletonEditor |
Header | /Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h |
Include | #include "BoneProxy.h" |
Source | /Engine/Source/Editor/SkeletonEditor/Private/BoneProxy.cpp |
virtual bool IsTickable&40;&41; const
Remarks
Virtual that can be overloaded by the inheriting class. It is used to determine whether an object is ready to be ticked. This is required for example for all UObject derived classes as they might be loaded async and therefore won't be ready immediately. true if object is ready to be ticked, false otherwise.