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Unreal Engine C++ API Reference > Editor > SkeletonEditor > UBoneProxy
- FTickableObjectBase::GetStatId()
- UBoneProxy::GetStatId()
References
Module | SkeletonEditor |
Header | /Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h |
Include | #include "BoneProxy.h" |
Source | /Engine/Source/Editor/SkeletonEditor/Private/BoneProxy.cpp |
virtual TStatId GetStatId&40;&41; const
Remarks
Return the stat id to use for this tickable