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API > API/Editor > API/Editor/SkeletonEditor
Proxy object used to display/edit bone transforms
| Name | UBoneProxy |
| Type | class |
| Header File | /Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h |
| Include Path | #include "BoneProxy.h" |
Syntax
UCLASS (MinimalAPI)
class UBoneProxy :
public UObject,
public FTickableEditorObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBoneProxy
- FTickableObjectBase → FTickableEditorObject → UBoneProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBoneProxy() |
BoneProxy.h |
Enums
Public
| Name | Remarks |
|---|---|
| ESliderMovementState | |
| ETransformType |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsTickable | bool | Flag indicating whether this FTickableEditorObject should actually tick | BoneProxy.h | |
| bIsTransformEditable | bool | Flag indicating whether this bone's transform is editable | BoneProxy.h | |
| bLocalLocation | bool | Whether to use local or world location | BoneProxy.h | |
| bLocalRotation | bool | Whether to use local or world rotation | BoneProxy.h | |
| bLocalScale | bool | Whether to use local or world rotation | BoneProxy.h | |
| bManipulating | bool | Flag indicating we are in the middle of a drag operation | BoneProxy.h | |
| BoneName | FName | The name of the bone we have selected | BoneProxy.h |
|
| Location | FVector | Bone location | BoneProxy.h |
|
| MeshLocation | FVector | Mesh Location. Non zero when processing root motion | BoneProxy.h |
|
| MeshRotation | FRotator | Mesh Rotation. Non zero when processing root motion | BoneProxy.h |
|
| MeshScale | FVector | Mesh Scale | BoneProxy.h |
|
| PreviousLocation | FVector | Handle property deltas. | BoneProxy.h | |
| PreviousRotation | FRotator | BoneProxy.h | ||
| PreviousScale | FVector | BoneProxy.h | ||
| ReferenceLocation | FVector | Bone reference location (local) | BoneProxy.h |
|
| ReferenceRotation | FRotator | Bone reference rotation (local) | BoneProxy.h |
|
| ReferenceScale | FVector | Bone reference scale (local) | BoneProxy.h |
|
| Rotation | FRotator | Bone rotation | BoneProxy.h |
|
| Scale | FVector | Bone scale | BoneProxy.h |
|
| SkelMeshComponent | TWeakObjectPtr< UDebugSkelMeshComponent > | The skeletal mesh component we glean our transform data from | BoneProxy.h | |
| WeakPreviewScene | TWeakPtr< IPersonaPreviewScene > | BoneProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DiffersFromDefault
(
ESlateTransformComponent::Type Component, |
Returns true if a given transform component differs from the reference. | BoneProxy.h | |
TOptional< FVector::FReal > GetNumericValue
(
ESlateTransformComponent::Type Component, |
Method to react to retrieval of numeric values for the widget | BoneProxy.h | |
virtual TStatId GetStatId() |
BoneProxy.h | ||
virtual bool IsTickable() |
BoneProxy.h | ||
void OnNumericValueChanged
(
ESlateTransformComponent::Type Component, |
Method to react to changes of numeric values in the widget | BoneProxy.h | |
void OnPostEditChangeProperty
(
FName PropertyName |
BoneProxy.h | ||
void OnPreEditChange
(
FName PropertyName |
Overload based on a property name | BoneProxy.h | |
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
BoneProxy.h | ||
virtual void PreEditChange
(
FEditPropertyChain& PropertyAboutToChange |
UObject interface | BoneProxy.h | |
void ResetToDefault
(
ESlateTransformComponent::Type InComponent, |
Resets the bone transform's component to its reference. | BoneProxy.h | |
virtual void Tick
(
float DeltaTime |
FTickableEditorObject interface | BoneProxy.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void BeginSetValueTransaction
(
ESlateTransformComponent::Type InComponent, |
BoneProxy.h | ||
static void EndTransaction() |
BoneProxy.h | ||
static TOptional< FVector::FReal > GetMultiNumericValue
(
ESlateTransformComponent::Type Component, |
Static method to retrieve a value for a list of proxies | BoneProxy.h | |
static void OnMultiNumericValueChanged
(
ESlateTransformComponent::Type Component, |
Method to react to changes of numeric values in the widget | BoneProxy.h | |
static void OnSliderMovementStateChanged
(
ESlateTransformComponent::Type Component, |
BoneProxy.h |