Navigation
Unreal Engine C++ API Reference > Editor > SkeletonEditor > ISkeletonTree
References
Module | SkeletonEditor |
Header | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h |
Include | #include "ISkeletonTree.h" |
void SetSelectedSocket
&40;
const struct FSelectedSocketInfo & InSocketInfo
&41;
Remarks
Set the selected socket