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API > API/Editor > API/Editor/SkeletonEditor > API/Editor/SkeletonEditor/ISkeletonTree
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetSelectedBone
(
const FName& InBoneName |
Set the selected bone | ISkeletonTree.h | |
void SetSelectedBone
(
const FName& InBoneName, |
Set the selected bone | ISkeletonTree.h |
SetSelectedBone(const FName &)
Description
Set the selected bone
| Name | SetSelectedBone |
| Type | function |
| Header File | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h |
| Include Path | #include "ISkeletonTree.h" |
virtual void SetSelectedBone
(
const FName & InBoneName
)
SetSelectedBone(const FName &, ESelectInfo::Type)
Description
Set the selected bone
| Name | SetSelectedBone |
| Type | function |
| Header File | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h |
| Include Path | #include "ISkeletonTree.h" |
void SetSelectedBone
(
const FName & InBoneName,
ESelectInfo::Type InSelectInfo
)