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Unreal Engine C++ API Reference > Editor > SkeletonEditor > ISkeletonTree
References
Module | SkeletonEditor |
Header | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h |
Include | #include "ISkeletonTree.h" |
void SelectItemsBy
&40;
TFunctionRef< bool(const TSharedRef< ISkeletonTreeItem > &, bool &)> Predicate
&41; const
Remarks
Select items using the passed in predicate