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API > API/Editor > API/Editor/SkeletonEditor > API/Editor/SkeletonEditor/ISkeletonTree
References
| Module | SkeletonEditor |
| Header | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h |
| Include | #include "ISkeletonTree.h" |
void AttachAssets
(
const TSharedRef< class ISkeletonTreeItem > & TargetItem,
const TArray < FAssetData > & AssetData
)
Remarks
Attached the supplied assets to the tree to the specified attach item (bone/socket)