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Unreal Engine C++ API Reference > Editor > SkeletonEditor > IEditableSkeleton
References
Module | SkeletonEditor |
Header | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h |
Include | #include "IEditableSkeleton.h" |
void SetRigBoneMappings
&40;
const TMap< FName, FName > & InMappings
&41;
Remarks
Set multiple bone mappings