Navigation
Unreal Engine C++ API Reference > Editor > SkeletonEditor > IEditableSkeleton
References
Module | SkeletonEditor |
Header | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h |
Include | #include "IEditableSkeleton.h" |
void SetBlendProfileScale
&40;
const FName & InBlendProfileName,
const FName & InBoneName,
float InNewScale,
bool bInRecurse
&41;
Remarks
Set the blend profile scale for the specified bone