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Unreal Engine C++ API Reference > Editor > SkeletonEditor > IEditableSkeleton
References
Module | SkeletonEditor |
Header | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h |
Include | #include "IEditableSkeleton.h" |
void RenameSocket
&40;
const FName OldSocketName,
const FName NewSocketName,
USkeletalMesh &42; InSkeletalMesh
&41;
Remarks
Rename a socket on the mesh or the skeleton