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Unreal Engine C++ API Reference > Editor > SkeletonEditor > IEditableSkeleton
References
Module | SkeletonEditor |
Header | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h |
Include | #include "IEditableSkeleton.h" |
void RecreateBoneTree
(
class USkeletalMesh * NewPreviewMesh
)
Remarks
Merge has failed, then Recreate BoneTree
This will invalidate all animations that were linked before, but this is needed true if success
Parameters
Name | Description |
---|---|
InSkelMesh | : Mesh to build from. |