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API > API/Editor > API/Editor/SkeletonEditor > API/Editor/SkeletonEditor/IEditableSkeleton
Description
Merge has failed, then Recreate BoneTree
This will invalidate all animations that were linked before, but this is needed
| Name | RecreateBoneTree |
| Type | function |
| Header File | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h |
| Include Path | #include "IEditableSkeleton.h" |
void RecreateBoneTree
(
class USkeletalMesh * NewPreviewMesh
)
true if success
Parameters
| Name | Remarks |
|---|---|
| InSkelMesh | : Mesh to build from. |