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API > API/Editor > API/Editor/SkeletonEditor > API/Editor/SkeletonEditor/IEditableSkeleton
References
| Module | SkeletonEditor |
| Header | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h |
| Include | #include "IEditableSkeleton.h" |
bool DoesVirtualBoneAlreadyExist
&40;
const FString & InVBName
&41; const
Remarks
Function to tell you if a virtual bone name is already in use