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API > API/Editor > API/Editor/SkeletonEditor > API/Editor/SkeletonEditor/FSkeletonTreeItem
- ISkeletonTreeItem::GetObject()
- FSkeletonTreeItem::GetObject()
References
| Module | SkeletonEditor |
| Header | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h |
| Include | #include "SkeletonTreeItem.h" |
virtual UObject &42; GetObject&40;&41; const
Remarks
Get the object represented by this item, if any