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API > API/Editor > API/Editor/SkeletonEditor
Options for skeleton building
| Name | FSkeletonTreeBuilderArgs |
| Type | struct |
| Header File | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h |
| Include Path | #include "SkeletonTreeBuilder.h" |
Syntax
struct FSkeletonTreeBuilderArgs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkeletonTreeBuilderArgs
(
bool bInShowBones, |
SkeletonTreeBuilder.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShowAttachedAssets | bool | Whether we should show attached assets | SkeletonTreeBuilder.h | |
| bShowBones | bool | Whether we should show bones | SkeletonTreeBuilder.h | |
| bShowSockets | bool | Whether we should show sockets | SkeletonTreeBuilder.h | |
| bShowVirtualBones | bool | Whether we should show virtual bones | SkeletonTreeBuilder.h |