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Argument used to set up the blend profile picker
| Name | FBlendProfilePickerArgs |
| Type | struct |
| Header File | /Engine/Source/Editor/SkeletonEditor/Public/BlendProfilePicker.h |
| Include Path | #include "BlendProfilePicker.h" |
Syntax
struct FBlendProfilePickerArgs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBlendProfilePickerArgs() |
BlendProfilePicker.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowClear | bool | Allow the option to clear the profile selection | BlendProfilePicker.h | |
| bAllowModify | bool | Allow the option to delete blend profiles from the skeleton | BlendProfilePicker.h | |
| bAllowNew | bool | Allow the option to create new profiles in the picker | BlendProfilePicker.h | |
| InitialProfile | UBlendProfile * | Initial blend profile selected | BlendProfilePicker.h | |
| OnBlendProfileSelected | FOnBlendProfileSelected | Delegate to call when the picker selection is changed | BlendProfilePicker.h | |
| PropertyHandle | TSharedPtr< class IPropertyHandle > | Optional property handle, when the picker is tied to a property | BlendProfilePicker.h | |
| SupportedBlendProfileModes | EBlendProfilePickerMode | Only display Blend Profiles w/ specified Blend Profile modes (EBlendProfilePickerMode values are flags.) | BlendProfilePicker.h |