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API > API/Editor > API/Editor/SkeletalMeshEditor > API/Editor/SkeletalMeshEditor/USkeletalMeshEditorSubsystem
References
| Module | SkeletalMeshEditor |
| Header | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h |
| Include | #include "SkeletalMeshEditorSubsystem.h" |
| Source | /Engine/Source/Editor/SkeletalMeshEditor/Private/SkeletalMeshEditorSubsystem.cpp |
bool SetSectionRecomputeTangent
&40;
USkeletalMesh &42; SkeletalMesh,
const int32 LODIndex,
const int32 SectionIndex,
const bool bRecomputeTangent
&41;
Remarks
Set bRecomputeTangent for a section of a LOD of a Skeletal Mesh. false if invalid mesh or LOD index or section index.
Parameters
| Name | Description |
|---|---|
| SkeletalMesh | Mesh to get number of vertices from. |
| LodIndex | Index of the mesh LOD. |
| SectionIndex | Index of the LOD section. |
| bRecomputeTangent | The function will set the bRecomputeTangent used by the section |