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API > API/Editor > API/Editor/SkeletalMeshEditor > API/Editor/SkeletalMeshEditor/USkeletalMeshEditorSubsystem
References
| Module | SkeletalMeshEditor |
| Header | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h |
| Include | #include "SkeletalMeshEditorSubsystem.h" |
| Source | /Engine/Source/Editor/SkeletalMeshEditor/Private/SkeletalMeshEditorSubsystem.cpp |
static bool RenameSocket
&40;
USkeletalMesh &42; SkeletalMesh,
FName OldName,
FName NewName
&41;
Remarks
Rename a socket within a skeleton true if the renaming succeeded.
Parameters
| Name | Description |
|---|---|
| SkeletalMesh | The mesh inside which we are renaming a socket |
| OldName | The old name of the socket |
| NewName | The new name of the socket |