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API > API/Editor > API/Editor/SkeletalMeshEditor > API/Editor/SkeletalMeshEditor/USkeletalMeshEditorSubsystem
References
| Module | SkeletalMeshEditor |
| Header | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h |
| Include | #include "SkeletalMeshEditorSubsystem.h" |
| Source | /Engine/Source/Editor/SkeletalMeshEditor/Private/SkeletalMeshEditorSubsystem.cpp |
static bool RegenerateLOD
&40;
USkeletalMesh &42; SkeletalMesh,
int32 NewLODCount,
bool bRegenerateEvenIfImported,
bool bGenerateBaseLOD
&41;
Remarks
Regenerate LODs of the mesh true if succeed. If mesh reduction is not available this will return false.
Parameters
| Name | Description |
|---|---|
| SkeletalMesh | The mesh that will regenerate LOD |
| NewLODCount | Set valid value (>0) if you want to change LOD count. Otherwise, it will use the current LOD and regenerate |
| bRegenerateEvenIfImported | If this is true, it only regenerate even if this LOD was imported before If false, it will regenerate for only previously auto generated ones |
| bGenerateBaseLOD | If this is true and there is some reduction data, the base LOD will be reduce according to the settings |