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API > API/Editor > API/Editor/SkeletalMeshEditor > API/Editor/SkeletalMeshEditor/USkeletalMeshEditorSubsystem
References
| Module | SkeletalMeshEditor |
| Header | /Engine/Source/Editor/SkeletalMeshEditor/Public/SkeletalMeshEditorSubsystem.h |
| Include | #include "SkeletalMeshEditorSubsystem.h" |
| Source | /Engine/Source/Editor/SkeletalMeshEditor/Private/SkeletalMeshEditorSubsystem.cpp |
static UPhysicsAsset &42; CreatePhysicsAsset
&40;
USkeletalMesh &42; SkeletalMesh
&41;
Remarks
This function creates a PhysicsAsset for the given SkeletalMesh with the same settings as if it were created through FBX import
SkeletalMesh: The SkeletalMesh we want to create the PhysicsAsset for