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Runnable to run threaded I/O
| Name | FMovieSceneSerializerRunnable |
| Type | class |
| Header File | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSectionSerialization.h |
| Include Path | #include "Serializers/MovieSceneSectionSerialization.h" |
Syntax
template<typename HeaderData, typename FrameData>
class FMovieSceneSerializerRunnable : public FRunnable
Inheritance Hierarchy
- FRunnable → FMovieSceneSerializerRunnable
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieSceneSerializerRunnable() |
Serializers/MovieSceneSectionSerialization.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FMovieSceneSerializerRunnable() |
Serializers/MovieSceneSectionSerialization.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOpenForRead | FThreadSafeBool | Read/write access flags | Serializers/MovieSceneSectionSerialization.h | |
| bOpenForWrite | FThreadSafeBool | Serializers/MovieSceneSectionSerialization.h | ||
| bRunning | FThreadSafeBool | Thread safe bool for running the thread | Serializers/MovieSceneSectionSerialization.h | |
| bStopping | FThreadSafeBool | Thread safe bool for stopping the thread | Serializers/MovieSceneSectionSerialization.h | |
| ContextMap | TMap< FGuid, TSharedPtr< FContextAndCommands< HeaderData, FrameData > > > | The contexts we are using | Serializers/MovieSceneSectionSerialization.h | |
| ContextMapCriticalSection | FCriticalSection | Lock | Serializers/MovieSceneSectionSerialization.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddContext
(
const FGuid& InGuid, |
Serializers/MovieSceneSectionSerialization.h | ||
bool CheckHeader
(
const FGuid& InGuid, |
Serializers/MovieSceneSectionSerialization.h | ||
void Close
(
const FGuid& InGuid |
Serializers/MovieSceneSectionSerialization.h | ||
void CloseContexts() |
Serializers/MovieSceneSectionSerialization.h | ||
FContextAndCommands< HeaderData, FrameData > & GetContext
(
const FGuid& InGuid |
Serializers/MovieSceneSectionSerialization.h |
Overridden from FRunnable
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint32 Run() |
FRunnable interface | Serializers/MovieSceneSectionSerialization.h | |
virtual void Stop() |
Serializers/MovieSceneSectionSerialization.h |