Navigation
API > API/Editor > API/Editor/SerializedRecorderInterface
Since we can't use function templates with TFunctions need to use a variant or union.
| Name | FManifestProperty |
| Type | struct |
| Header File | /Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneManifestSerialization.h |
| Include Path | #include "Serializers/MovieSceneManifestSerialization.h" |
Syntax
struct FManifestProperty
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Serializers/MovieSceneManifestSerialization.h | |||
FManifestProperty
(
const FString& InObjectName, |
Serializers/MovieSceneManifestSerialization.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Guid | FGuid | Serializers/MovieSceneManifestSerialization.h | ||
| SerializedType | FName | Serializers/MovieSceneManifestSerialization.h | ||
| UObjectName | FString | Serializers/MovieSceneManifestSerialization.h |