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API > API/Editor > API/Editor/SequencerWidgets > API/Editor/SequencerWidgets/FPendingWidgetFocus
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WidgetFocusUtils.h | |||
FPendingWidgetFocus
(
const TArray< FName >& InTypesKeepingFocus |
WidgetFocusUtils.h |
FPendingWidgetFocus()
| Name | FPendingWidgetFocus |
| Type | function |
| Header File | /Engine/Source/Editor/SequencerWidgets/Public/WidgetFocusUtils.h |
| Include Path | #include "WidgetFocusUtils.h" |
FPendingWidgetFocus()
FPendingWidgetFocus(const TArray< FName > &)
| Name | FPendingWidgetFocus |
| Type | function |
| Header File | /Engine/Source/Editor/SequencerWidgets/Public/WidgetFocusUtils.h |
| Include Path | #include "WidgetFocusUtils.h" |
| Source | /Engine/Source/Editor/SequencerWidgets/Private/WidgetFocusUtils.cpp |
FPendingWidgetFocus
(
const TArray < FName > & InTypesKeepingFocus
)