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API > API/Editor > API/Editor/SequencerCore
| Name | USequencerOutlinerScriptingObject |
| Type | class |
| Header File | /Engine/Source/Editor/SequencerCore/Public/Scripting/OutlinerScriptingObject.h |
| Include Path | #include "Scripting/OutlinerScriptingObject.h" |
Syntax
UCLASS (MinimalAPI)
class USequencerOutlinerScriptingObject : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USequencerOutlinerScriptingObject
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnSelectionChanged | FSequencerOutlinerSelectionChanged | Scripting/OutlinerScriptingObject.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FSequencerViewModelScriptingStruct > GetChildren
(
FSequencerViewModelScriptingStruct Node, |
Scripting/OutlinerScriptingObject.h |
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TArray< FSequencerViewModelScriptingStruct > GetDeactivatedNodes() |
Deactivated. | Scripting/OutlinerScriptingObject.h |
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TArray< FSequencerViewModelScriptingStruct > GetLockedNodes() |
Locked. | Scripting/OutlinerScriptingObject.h |
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TArray< FSequencerViewModelScriptingStruct > GetMuteNodes() |
Mute. | Scripting/OutlinerScriptingObject.h |
|
TArray< FSequencerViewModelScriptingStruct > GetPinnedNodes() |
Pinned. | Scripting/OutlinerScriptingObject.h |
|
FSequencerViewModelScriptingStruct GetRootNode() |
Scripting/OutlinerScriptingObject.h |
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TArray< FSequencerViewModelScriptingStruct > GetSelection() |
Scripting/OutlinerScriptingObject.h |
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TArray< FSequencerViewModelScriptingStruct > GetSoloNodes() |
Solo. | Scripting/OutlinerScriptingObject.h |
|
void Initialize
(
UE::Sequencer::TViewModelPtr< UE::Sequencer::FOutlinerViewModel > InOutliner |
Scripting/OutlinerScriptingObject.h | ||
void SetDeactivatedNodes
(
const TArray< FSequencerViewModelScriptingStruct >& InNodes, |
Scripting/OutlinerScriptingObject.h |
|
|
void SetLockedNodes
(
const TArray< FSequencerViewModelScriptingStruct >& InNodes, |
Scripting/OutlinerScriptingObject.h |
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void SetMuteNodes
(
const TArray< FSequencerViewModelScriptingStruct >& InNodes, |
Scripting/OutlinerScriptingObject.h |
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void SetPinnedNodes
(
const TArray< FSequencerViewModelScriptingStruct >& InNodes, |
Scripting/OutlinerScriptingObject.h |
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void SetSelection
(
const TArray< FSequencerViewModelScriptingStruct >& InSelection |
Scripting/OutlinerScriptingObject.h |
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void SetSoloNodes
(
const TArray< FSequencerViewModelScriptingStruct >& InNodes, |
Scripting/OutlinerScriptingObject.h |
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