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An extension for outliner nodes that can be pinned at the top
| Name | IPinnableExtension |
| Type | class |
| Header File | /Engine/Source/Editor/SequencerCore/Public/MVVM/Extensions/IPinnableExtension.h |
| Include Path | #include "MVVM/Extensions/IPinnableExtension.h" |
Syntax
class IPinnableExtension
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPinnableExtension() |
MVVM/Extensions/IPinnableExtension.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ID | ::UE::Sequencer::TAutoRegisterViewModelTypeID< IPinnableExtension > | MVVM/Extensions/IPinnableExtension.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsPinned() |
Returns whether this item is pinned, or is in a pinned branch | MVVM/Extensions/IPinnableExtension.h | |
void ReportPinnedParent
(
bool bInIsInPinnedBranch |
Lets parent items report to their children that they are in a pinned branch | MVVM/Extensions/IPinnableExtension.h | |
void SetPinned
(
bool bInIsPinned |
Sets whether this item is pinned | MVVM/Extensions/IPinnableExtension.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void RegisterTypeID() |
MVVM/Extensions/IPinnableExtension.h |