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An extension for models that can be locked
| Name | ILockableExtension |
| Type | class |
| Header File | /Engine/Source/Editor/SequencerCore/Public/MVVM/Extensions/ILockableExtension.h |
| Include Path | #include "MVVM/Extensions/ILockableExtension.h" |
Syntax
class ILockableExtension
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ILockableExtension() |
MVVM/Extensions/ILockableExtension.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ID | ::UE::Sequencer::TAutoRegisterViewModelTypeID< ILockableExtension > | MVVM/Extensions/ILockableExtension.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ELockableLockState GetLockState() |
Returns whether this item is locked | MVVM/Extensions/ILockableExtension.h | |
void SetIsLocked
(
bool bIsLocked |
Set whether this item is locked | MVVM/Extensions/ILockableExtension.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void RegisterTypeID() |
MVVM/Extensions/ILockableExtension.h |