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An extension for outliner nodes that can be deactivated
| Name | IDeactivatableExtension |
| Type | class |
| Header File | /Engine/Source/Editor/SequencerCore/Public/MVVM/Extensions/IDeactivatableExtension.h |
| Include Path | #include "MVVM/Extensions/IDeactivatableExtension.h" |
Syntax
class IDeactivatableExtension
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDeactivatableExtension() |
MVVM/Extensions/IDeactivatableExtension.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ID | ::UE::Sequencer::TAutoRegisterViewModelTypeID< IDeactivatableExtension > | MVVM/Extensions/IDeactivatableExtension.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsDeactivated() |
Returns whether this item is deactivated | MVVM/Extensions/IDeactivatableExtension.h | |
virtual bool IsInheritable() |
Returns whether this deactivatable can be deactivated by a parent, and should report its deactivated state to a parent | MVVM/Extensions/IDeactivatableExtension.h | |
void SetIsDeactivated
(
const bool bInIsDeactivated |
Set this item's deactivated state | MVVM/Extensions/IDeactivatableExtension.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void RegisterTypeID() |
MVVM/Extensions/IDeactivatableExtension.h |