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Virtual bounding box information for track area elements.
| Name | FVirtualGeometry |
| Type | struct |
| Header File | /Engine/Source/Editor/SequencerCore/Public/MVVM/Extensions/IGeometryExtension.h |
| Include Path | #include "MVVM/Extensions/IGeometryExtension.h" |
Syntax
struct FVirtualGeometry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MVVM/Extensions/IGeometryExtension.h | |||
FVirtualGeometry
(
float InTop, |
MVVM/Extensions/IGeometryExtension.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Height | float | MVVM/Extensions/IGeometryExtension.h | ||
| NestedBottom | float | MVVM/Extensions/IGeometryExtension.h | ||
| Top | float | MVVM/Extensions/IGeometryExtension.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetHeight() |
MVVM/Extensions/IGeometryExtension.h | ||
float GetNestedHeight() |
MVVM/Extensions/IGeometryExtension.h | ||
float GetTop() |
MVVM/Extensions/IGeometryExtension.h | ||
float GetTotalChildHeight() |
MVVM/Extensions/IGeometryExtension.h |