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Utility for converting time units to slate pixel units and vice versa This class will eventually be deprecated in favor of UE::Sequencer::FTimeToPixelSpace
| Name | FTimeToPixel |
| Type | struct |
| Header File | /Engine/Source/Editor/SequencerCore/Public/TimeToPixel.h |
| Include Path | #include "TimeToPixel.h" |
Syntax
struct FTimeToPixel : public UE::Sequencer::FTimeToPixelSpace
Inheritance Hierarchy
- FTimeToPixelSpace → FTimeToPixel
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTimeToPixel () |
TimeToPixel.h | ||
FTimeToPixel
(
const UE::Sequencer::FTimeToPixelSpace& InOther |
TimeToPixel.h | ||
FTimeToPixel
(
const FGeometry& AllottedGeometry, |
TimeToPixel.h | ||
FTimeToPixel
(
float WidthPx, |
TimeToPixel.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTimeToPixel CreateNonLinear
(
TSharedPtr< UE::Sequencer::INonLinearTimeTransform > InNonLinearTransform |
TimeToPixel.h | ||
FTimeToPixel RelativeTo
(
const FFrameTime& FrameZero |
Make this converter relative to the specified time (ie, such that pixel 0 == FrameAmount) | TimeToPixel.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTimeToPixel & operator=
(
const UE::Sequencer::FTimeToPixelSpace& InOther |
TimeToPixel.h |