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Unreal Engine C++ API Reference > Editor > SequencerCore
Inheritance Hierarchy
- FTimeToPixel
- FVirtualTrackArea
References
Module | SequencerCore |
Header | /Engine/Source/Editor/SequencerCore/Public/TimeToPixel.h |
Include | #include "TimeToPixel.h" |
Syntax
struct FTimeToPixel
Remarks
Utility for converting time units to slate pixel units and vice versa
Constructors
Type | Name | Description | |
---|---|---|---|
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FTimeToPixel
(
const FGeometry& AllottedGeometry, |
||
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FTimeToPixel
(
float WidthPx, |
Functions
Type | Name | Description | |
---|---|---|---|
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float | FrameDeltaToPixel
(
const FFrameTime& TimeDelta |
Converts a frame delta value to pixel delta |
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float | FrameToPixel
(
const FFrameTime& Time |
Converts a frame time to a pixel point relative to the geometry of a widget (passed into the constructor) |
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FFrameRate | Retrieve the tick resolution of the current sequence | |
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FFrameTime | PixelDeltaToFrame
(
float PixelDelta |
Converts a pixel delta value to delta frame time |
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double | PixelDeltaToSeconds
(
float PixelDelta |
Converts a pixel delta value to delta seconds time |
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FFrameTime | PixelToFrame
(
float PixelX |
Converts a pixel value to frame time |
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double | PixelToSeconds
(
float PixelX |
Converts a pixel value to time |
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FTimeToPixel | RelativeTo
(
const FFrameTime& FrameZero |
Make this converter relative to the specified time (ie, such that pixel 0 == FrameAmount) |
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float | SecondsDeltaToPixel
(
double TimeDelta |
Converts a time delta to a pixel delta |
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float | SecondsToPixel
(
double Time |
Converts a time to a pixel point relative to the geometry of a widget (passed into the constructor) |