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API > API/Editor > API/Editor/SequencerCore > API/Editor/SequencerCore/FTimeToPixel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTimeToPixel () |
TimeToPixel.h | ||
FTimeToPixel
(
const UE::Sequencer::FTimeToPixelSpace& InOther |
TimeToPixel.h | ||
FTimeToPixel
(
const FGeometry& AllottedGeometry, |
TimeToPixel.h | ||
FTimeToPixel
(
float WidthPx, |
TimeToPixel.h |
FTimeToPixel()
| Name | FTimeToPixel |
| Type | function |
| Header File | /Engine/Source/Editor/SequencerCore/Public/TimeToPixel.h |
| Include Path | #include "TimeToPixel.h" |
FTimeToPixel()
FTimeToPixel(const UE::Sequencer::FTimeToPixelSpace &)
| Name | FTimeToPixel |
| Type | function |
| Header File | /Engine/Source/Editor/SequencerCore/Public/TimeToPixel.h |
| Include Path | #include "TimeToPixel.h" |
FTimeToPixel
(
const UE::Sequencer::FTimeToPixelSpace & InOther
)
FTimeToPixel(const FGeometry &, const TRange< double > &, const FFrameRate &)
| Name | FTimeToPixel |
| Type | function |
| Header File | /Engine/Source/Editor/SequencerCore/Public/TimeToPixel.h |
| Include Path | #include "TimeToPixel.h" |
FTimeToPixel
(
const FGeometry & AllottedGeometry,
const TRange < double > & InLocalViewRange,
const FFrameRate & InTickResolution
)
FTimeToPixel(float, const TRange< double > &, const FFrameRate &)
| Name | FTimeToPixel |
| Type | function |
| Header File | /Engine/Source/Editor/SequencerCore/Public/TimeToPixel.h |
| Include Path | #include "TimeToPixel.h" |
FTimeToPixel
(
float WidthPx,
const TRange < double > & InLocalViewRange,
const FFrameRate & InTickResolution
)