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Scoped object type that temporarily suppresses broadcast of selection events
| Name | FSelectionEventSuppressor |
| Type | struct |
| Header File | /Engine/Source/Editor/SequencerCore/Public/MVVM/Selection/SequencerSelectionEventSuppressor.h |
| Include Path | #include "MVVM/Selection/SequencerSelectionEventSuppressor.h" |
Syntax
struct FSelectionEventSuppressor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSelectionEventSuppressor
(
FSequencerCoreSelection* InSelection |
MVVM/Selection/SequencerSelectionEventSuppressor.h | ||
| MVVM/Selection/SequencerSelectionEventSuppressor.h | |||
| MVVM/Selection/SequencerSelectionEventSuppressor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FSelectionEventSuppressor() |
MVVM/Selection/SequencerSelectionEventSuppressor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Selection | FSequencerCoreSelection * | MVVM/Selection/SequencerSelectionEventSuppressor.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator=
(
const FSelectionEventSuppressor& |
MVVM/Selection/SequencerSelectionEventSuppressor.h | ||
void operator=
(
FSelectionEventSuppressor&& |
MVVM/Selection/SequencerSelectionEventSuppressor.h |
See Also
- FSequencerCoreSelection::SuppressEvents