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Paint arguments required for painting keys on a sequencer track
| Name | FKeyRendererPaintArgs |
| Type | struct |
| Header File | /Engine/Source/Editor/SequencerCore/Public/MVVM/Views/KeyRenderer.h |
| Include Path | #include "MVVM/Views/KeyRenderer.h" |
Syntax
struct FKeyRendererPaintArgs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurveColor | FLinearColor | Curve color to paint underlying curves with | MVVM/Views/KeyRenderer.h | |
| DrawEffects | ESlateDrawEffect | Default draw effect | MVVM/Views/KeyRenderer.h | |
| DrawElements | FSlateWindowElementList * | Draw elements to paint onto | MVVM/Views/KeyRenderer.h | |
| KeyBarColor | FLinearColor | Key bar color | MVVM/Views/KeyRenderer.h | |
| KeyThrobValue | float | The amount to throb selected keys by | MVVM/Views/KeyRenderer.h | |
| SectionThrobValue | float | The amount to throb selected sections by | MVVM/Views/KeyRenderer.h | |
| SelectionColor | FLinearColor | Selection color to use for selected keys | MVVM/Views/KeyRenderer.h | |
| ThrobAmount | FVector2D | Fixed amount to throb newly created keys by | MVVM/Views/KeyRenderer.h |