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Structure defining how a key should be drawn
| Name | FKeyDrawParams |
| Type | struct |
| Header File | /Engine/Source/Editor/SequencerCore/Public/MVVM/Views/KeyDrawParams.h |
| Include Path | #include "MVVM/Views/KeyDrawParams.h" |
Syntax
struct FKeyDrawParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FKeyDrawParams() |
MVVM/Views/KeyDrawParams.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BorderBrush | const FSlateBrush * | Brush to use for drawing the key's border | MVVM/Views/KeyDrawParams.h | |
| BorderTint | FLinearColor | Tint to be used for the key's border | MVVM/Views/KeyDrawParams.h | |
| ConnectionStyle | EKeyConnectionStyle | Flags denoting how to draw connecting lines between this key and the next | MVVM/Views/KeyDrawParams.h | |
| FillBrush | const FSlateBrush * | Brush to use for drawing the key's filled area | MVVM/Views/KeyDrawParams.h | |
| FillOffset | FVector2D | The amount to offset the fill brush from the keys center | MVVM/Views/KeyDrawParams.h | |
| FillTint | FLinearColor | Tint to be used for the key's filled area | MVVM/Views/KeyDrawParams.h |