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Unreal Engine C++ API Reference > Editor > Sequencer
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h |
Include | #include "SequencerChannelTraits.h" |
namespace Sequencer
{
template<typename ChannelType>
void Sequencer&58;&58;PasteKeys
&40;
ChannelType &42; InChannel,
UMovieSceneSection &42; Section,
const FMovieSceneClipboardKeyTrack & KeyTrack,
const FMovieSceneClipboardEnvironment & SrcEnvironment,
const FSequencerPasteEnvironment & DstEnvironment,
TArray< FKeyHandle > & OutPastedKeys
&41;
}
Remarks
Paste the clipboard contents onto a channel
Parameters
Name | Description |
---|---|
InChannel | The channel to duplicate keys in |
Section | The section that owns this channel |
KeyTrack | The clipboard track to paste |
SrcEnvironment | The source clipboard environment that was originally copied |
DstEnvironment | The destination clipboard environment that we're copying to |
OutPastedKeys | Array of key handles that should receive any pasted keys |