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Unreal Engine C++ API Reference > Editor > Sequencer
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h |
Include | #include "SequencerChannelTraits.h" |
namespace Sequencer
{
template<typename ChannelType, typename ValueType>
FKeyHandle Sequencer&58;&58;EvaluateAndAddKey
&40;
ChannelType &42; InChannel,
const TMovieSceneChannelData< ValueType > & InChannelData,
FFrameNumber InTime,
ISequencer & InSequencer,
ValueType InDefaultValue
&41;
}
Remarks
Add a key at the specified time (or update an existing key) with the channel's current value at that time A handle to the added (or updated) key
Parameters
Name | Description |
---|---|
InChannel | The channel to create a key for |
InChannelData | The channel's data |
InTime | The time at which to add a key |
InSequencer | The currently active sequencer |
InDefaultValue | The default value to use if evaluation of the channel failed |