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Unreal Engine C++ API Reference > Editor > Sequencer
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h |
Include | #include "SequencerChannelTraits.h" |
namespace Sequencer
{
template<typename ChannelType>
void Sequencer&58;&58;CopyKeys
&40;
ChannelType &42; InChannel,
const UMovieSceneSection &42; InSection,
FName KeyAreaName,
FMovieSceneClipboardBuilder & ClipboardBuilder,
TArrayView< const FKeyHandle > InHandles
&41;
}
Remarks
Copy the specified keys from a channel
Parameters
Name | Description |
---|---|
InChannel | The channel to duplicate keys in |
InSection | The section that owns this channel |
KeyAreaName | The name of the key area representing this channel |
ClipboardBuilder | Structure for populating the clipboard |
InHandles | Array of key handles that should be copied |