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API > API/Editor > API/Editor/Sequencer
References
| Module | Sequencer |
| Header | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h |
| Include | #include "SequencerKeyStructGenerator.h" |
UMovieSceneKeyStructType * InstanceGeneratedStruct
(
void * Channel,
FSequencerKeyStructGenerator * Generator
)
Remarks
Function overload used to create a new generated struct for the specified channel. Overload the first parameter for specific channel types to create specific instancing logic (such as that required for object or enum properties): UMovieSceneKeyStructType* InstanceGeneratedStruct(ChannelType* Channel, FSequencerKeyStructGenerator* Generator)