Navigation
API > API/Editor > API/Editor/Sequencer > API/Editor/Sequencer/ISequencerSection
References
| Module | Sequencer |
| Header | /Engine/Source/Editor/Sequencer/Public/ISequencerSection.h |
| Include | #include "ISequencerSection.h" |
virtual TSharedPtr < UE::Sequencer::FChannelModel > ConstructChannelModel
(
FName InChannelName,
const FMovieSceneChannelHandle & InChannelHandle
) const
Remarks
Create a custom channel model