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API > API/Editor > API/Editor/Sequencer
Interface for sequencer object bindings
| Name | ISequencerEditorObjectBinding |
| Type | class |
| Header File | /Engine/Source/Editor/Sequencer/Public/ISequencerEditorObjectBinding.h |
| Include Path | #include "ISequencerEditorObjectBinding.h" |
Syntax
class ISequencerEditorObjectBinding
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ISequencerEditorObjectBinding() |
Virtual destructor. | ISequencerEditorObjectBinding.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildSequencerAddMenu
(
FMenuBuilder& MenuBuilder |
Builds up the sequencer's "Add" menu. | ISequencerEditorObjectBinding.h | |
FText GetDisplayName() |
The display name text to be used for UX | ISequencerEditorObjectBinding.h | |
bool SupportsSequence
(
UMovieSceneSequence* InSequence |
Returns whether a sequence is supported by this tool. | ISequencerEditorObjectBinding.h |