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API > API/Editor > API/Editor/Sequencer > API/Editor/Sequencer/ISequencer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGuid CreateBinding
(
UObject& InObject, |
Create a new binding for the specified object | ISequencer.h | |
FGuid CreateBinding
(
UMovieSceneSequence* InSequence, |
Override from IMovieScenePlayer. | ISequencer.h | |
FGuid CreateBinding
(
UObject& InObject, |
Create a new binding for the specified object, lightly deprecated and no longer virtual in favor of the overload with binding parameters | ISequencer.h |
CreateBinding(UObject &, const UE::Sequencer::FCreateBindingParams &)
Description
Create a new binding for the specified object
| Name | CreateBinding |
| Type | function |
| Header File | /Engine/Source/Editor/Sequencer/Public/ISequencer.h |
| Include Path | #include "ISequencer.h" |
FGuid CreateBinding
(
UObject & InObject,
const UE::Sequencer::FCreateBindingParams & InParams
)
CreateBinding(UMovieSceneSequence , UObject )
Description
Override from IMovieScenePlayer.
| Name | CreateBinding |
| Type | function |
| Header File | /Engine/Source/Editor/Sequencer/Public/ISequencer.h |
| Include Path | #include "ISequencer.h" |
| Source | /Engine/Source/Editor/Sequencer/Private/ISequencer.cpp |
FGuid CreateBinding
(
UMovieSceneSequence * InSequence,
UObject * InObject
)
CreateBinding(UObject &, const FString &)
Description
Create a new binding for the specified object, lightly deprecated and no longer virtual in favor of the overload with binding parameters
| Name | CreateBinding |
| Type | function |
| Header File | /Engine/Source/Editor/Sequencer/Public/ISequencer.h |
| Include Path | #include "ISequencer.h" |
| Source | /Engine/Source/Editor/Sequencer/Private/ISequencer.cpp |
FGuid CreateBinding
(
UObject & InObject,
const FString & InName
)