Navigation
API > API/Editor > API/Editor/Sequencer > API/Editor/Sequencer/FSequencerKeyStructGenerator
References
| Module | Sequencer |
| Header | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h |
| Include | #include "SequencerKeyStructGenerator.h" |
template<typename ChannelType>
TSharedPtr< FStructOnScope > CreateKeyStructInstance
&40;
const TMovieSceneChannelHandle< ChannelType > & ChannelHandle,
FKeyHandle InHandle
&41;
Remarks
- Create a new struct instance using the specified channel and key handles
-
Specific generation logic may be implemented by overloading the following free-function for your channel type: UMovieSceneKeyStructType* InstanceGeneratedStruct(ChannelType* Channel, FSequencerKeyStructGenerator* Generator) An instance of a key struct for use on an edit UI, or nullptr if no valid one could be generated.