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API > API/Editor > API/Editor/Sequencer > API/Editor/Sequencer/FSequencerKeyStructGenerator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UMovieSceneKeyStructType * AllocateNewKeyStruct () |
Allocate a brand new, empty key struct type. | SequencerKeyStructGenerator.h | |
static UMovieSceneKeyStructType * AllocateNewKeyStruct
(
UScriptStruct* ChannelType |
Allocate a brand new, key struct type, automatically discovering time/value properties from property meta-data. | SequencerKeyStructGenerator.h |
AllocateNewKeyStruct()
Description
Allocate a brand new, empty key struct type. Must be fully completed and finalized with FinalizeNewKeyStruct
| Name | AllocateNewKeyStruct |
| Type | function |
| Header File | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h |
| Include Path | #include "SequencerKeyStructGenerator.h" |
| Source | /Engine/Source/Editor/Sequencer/Private/SequencerKeyStructGenerator.cpp |
static UMovieSceneKeyStructType * AllocateNewKeyStruct()
AllocateNewKeyStruct(UScriptStruct *)
Description
Allocate a brand new, key struct type, automatically discovering time/value properties from property meta-data. Must be finalized with FinalizeNewKeyStruct
| Name | AllocateNewKeyStruct |
| Type | function |
| Header File | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h |
| Include Path | #include "SequencerKeyStructGenerator.h" |
| Source | /Engine/Source/Editor/Sequencer/Private/SequencerKeyStructGenerator.cpp |
static UMovieSceneKeyStructType * AllocateNewKeyStruct
(
UScriptStruct * ChannelType
)