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API > API/Editor > API/Editor/Sequencer > API/Editor/Sequencer/FSequencerKeyStructGenerator > API/Editor/Sequencer/FSequencerKeyStructGenerator/AllocateNewKeyStruct
References
| Module | Sequencer |
| Header | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h |
| Include | #include "SequencerKeyStructGenerator.h" |
| Source | /Engine/Source/Editor/Sequencer/Private/SequencerKeyStructGenerator.cpp |
static UMovieSceneKeyStructType &42; AllocateNewKeyStruct&40;&41;
Remarks
Allocate a brand new, empty key struct type. Must be fully completed and finalized with FinalizeNewKeyStruct