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API > API/Editor > API/Editor/Sequencer > API/Editor/Sequencer/FSequencerKeyStructGenerator
References
| Module | Sequencer |
| Header | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h |
| Include | #include "SequencerKeyStructGenerator.h" |
| Source | /Engine/Source/Editor/Sequencer/Private/SequencerKeyStructGenerator.cpp |
void AddGeneratedStruct
&40;
FName InstancedStructName,
UMovieSceneKeyStructType &42; Struct
&41;
Remarks
Add the specified struct to this manager with the specified unique name, explicitly keeping it alive through AddReferencedObjects.
Parameters
| Name | Description |
|---|---|
| InstancedStructName | A unique name to associate with this struct, potentially for later retrieval. May include a specific property postfix such as an object or enum type for dynamic channels. |
| GeneratedStruct | The generated struct to associate with the name |