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API > API/Editor > API/Editor/Sequencer > API/Editor/Sequencer/FMovieSceneTrackEditor
- ISequencerTrackEditor::AddTrack()
- FMovieSceneTrackEditor::AddTrack()
- FSpawnTrackEditor::AddTrack()
- FMediaTrackEditor::AddTrack()
- FPropertyTrackEditor::AddTrack()
- FSpawnTrackEditor::AddTrack()
- FPropertyTrackEditor::AddTrack()
- FSpawnTrackEditor::AddTrack()
- FPropertyTrackEditor::AddTrack()
- FSpawnTrackEditor::AddTrack()
- FPropertyTrackEditor::AddTrack()
- FSpawnTrackEditor::AddTrack()
- FPropertyTrackEditor::AddTrack()
- FSpawnTrackEditor::AddTrack()
- FPropertyTrackEditor::AddTrack()
- FSpawnTrackEditor::AddTrack()
- FPropertyTrackEditor::AddTrack()
- FSpawnTrackEditor::AddTrack()
- FPropertyTrackEditor::AddTrack()
- FSpawnTrackEditor::AddTrack()
- FPropertyTrackEditor::AddTrack()
- FSpawnTrackEditor::AddTrack()
- FPropertyTrackEditor::AddTrack()
- FSpawnTrackEditor::AddTrack()
- FPropertyTrackEditor::AddTrack()
- FSpawnTrackEditor::AddTrack()
- FPropertyTrackEditor::AddTrack()
- FSpawnTrackEditor::AddTrack()
- FPropertyTrackEditor::AddTrack()
- FSpawnTrackEditor::AddTrack()
- FPropertyTrackEditor::AddTrack()
- FSpawnTrackEditor::AddTrack()
- FPropertyTrackEditor::AddTrack()
- FSpawnTrackEditor::AddTrack()
- FPropertyTrackEditor::AddTrack()
- FSpawnTrackEditor::AddTrack()
- FPropertyTrackEditor::AddTrack()
- FSpawnTrackEditor::AddTrack()
- FPropertyTrackEditor::AddTrack()
- FSpawnTrackEditor::AddTrack()
- FPropertyTrackEditor::AddTrack()
- FSpawnTrackEditor::AddTrack()
- FPropertyTrackEditor::AddTrack()
- FSpawnTrackEditor::AddTrack()
References
| Module | Sequencer |
| Header | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h |
| Include | #include "MovieSceneTrackEditor.h" |
| Source | /Engine/Source/Editor/Sequencer/Private/MovieSceneTrackEditor.cpp |
virtual UMovieSceneTrack &42; AddTrack
&40;
UMovieScene &42; FocusedMovieScene,
const FGuid & ObjectHandle,
TSubclassOf< class UMovieSceneTrack > TrackClass,
FName UniqueTypeName
&41;
Remarks
Add a new track to the sequence.