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Unreal Engine C++ API Reference > Editor > Sequencer
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h |
Include | #include "SequencerUtilities.h" |
Syntax
struct FMovieScenePasteBindingsParams
Remarks
Paste bindings params
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bDuplicateExistingActors | |
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TArray< FMovieSceneBindingProxy > | Bindings | |
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TArray< TObjectPtr< UMovieSceneFolder > > | Folders | |
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TObjectPtr< UMovieSceneFolder > | ParentFolder |
Constructors
Type | Name | Description | |
---|---|---|---|
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FMovieScenePasteBindingsParams
(
const TArray< FMovieSceneBindingProxy >& InBindings, |