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Tick function whose sole purpose is to update the gizmo position after any root motion may have run on selected characters at the end of the frame.
| Name | FLevelEditorSequencerUpdateGizmoTickFunction |
| Type | struct |
| Header File | /Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h |
| Include Path | #include "LevelEditorSequencerIntegration.h" |
Syntax
USTRUCT ()
struct FLevelEditorSequencerUpdateGizmoTickFunction : public FTickFunction
Inheritance Hierarchy
- FTickFunction → FLevelEditorSequencerUpdateGizmoTickFunction
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSequencerEvaluated | bool | LevelEditorSequencerIntegration.h |
Functions
Public
Overridden from FTickFunction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName DiagnosticContext
(
bool bDetailed |
Function used to describe this tick for active tick reporting. | LevelEditorSequencerIntegration.h | |
virtual FString DiagnosticMessage () |
Abstract function to describe this tick. | LevelEditorSequencerIntegration.h | |
virtual void ExecuteTick
(
float DeltaTime, |
Abstract function to execute the tick. | LevelEditorSequencerIntegration.h |