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API > API/Editor > API/Editor/Sequencer
References
| Module | Sequencer |
| Header | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h |
| Include | #include "SequencerUtilities.h" |
Syntax
struct FCreateBindingParams
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UActorFactory > | ActorFactory | May be used depending on options if an asset UObject is passed in to create a custom or regular spawnable actor binding | |
| bool | bAllowCustomBinding | If true, will allow the creation of custom bindings if they support the object type. | |
| bool | bAllowEmptyBinding | If true, will allow the creation of an empty binding if a UObject* passed in is nullptr | |
| int32 | BindingIndex | Optional BindingIndex used if bReplace is true to replace a specific possessable binding | |
| FString | BindingNameOverride | ||
| bool | bReplaceable | If true, will prefer the creation of a custom Replaceable binding, unless such is incompatible with the passed in object. | |
| bool | bSetupDefaults | Whether to set up default tracks and child components for a new binding. | |
| bool | bSpawnable | If true, will prefer the creation of a custom or regular Spawnable binding, unless such is incompatible with the passed in object. | |
| TObjectPtr< UMovieSceneCustomBinding > | CustomBinding | Optional pre-created custom binding to use when creating the binding. | |
| FName | DesiredFolder | ||
| FGuid | ReplacementGuid | If set, will attempt to replace any existing possessable binding at the provided guid and binding index |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FCreateBindingParams
(
const FString& InBindingNameOverride |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FCreateBindingParams & | |||
| FCreateBindingParams & |