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Empty class used to house multiple named USequencerSettings Struct for storing reorderable and hidden/visible outliner columns
| Name | FColumnVisibilitySetting |
| Type | struct |
| Header File | /Engine/Source/Editor/Sequencer/Public/SequencerSettings.h |
| Include Path | #include "SequencerSettings.h" |
Syntax
USTRUCT (BlueprintType )
struct FColumnVisibilitySetting
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SequencerSettings.h | |||
FColumnVisibilitySetting
(
FName InColumnName, |
SequencerSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsVisible | bool | SequencerSettings.h |
|
|
| ColumnName | FName | SequencerSettings.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FColumnVisibilitySetting& Other |
SequencerSettings.h |