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Parameters for determining if a property can be keyed.
| Name | FCanKeyPropertyParams |
| Type | struct |
| Header File | /Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h |
| Include Path | #include "KeyPropertyParams.h" |
Syntax
struct FCanKeyPropertyParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCanKeyPropertyParams
(
const UClass* InObjectClass, |
Creates new can key property parameters. | KeyPropertyParams.h | |
FCanKeyPropertyParams
(
const UClass* InObjectClass, |
Creates new can key property parameters. | KeyPropertyParams.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectClass | const UClass * | The class of the object which has the property to be keyed. | KeyPropertyParams.h | |
| PropertyPath | FPropertyPath | A path of properties to get from the root object to the property to be keyed. | KeyPropertyParams.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| The container from which to find setter functions | KeyPropertyParams.h | ||
| The owner struct | KeyPropertyParams.h |